Javascript client C++ server game
I have a question which path should I follow.
I want to develop real time online game via webbrowsers.
I would want to write game server using C++ with TCP sockets listening.
The client side game will be written in javascript. The only problem I
dont know how to communicate javascript with c++ server using TCP sockets.
I have considered using Socket.IO but as far as I know this library does
not have option to just connect to real TCP server, push bytes through and
read incoming ones. Instead I would need to use some wrapper like Node.JS
server which I want to avoid.
Anyone could guide me which path I should take?
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